God’s Eye View at The Rectangle

A concept for exploring the Earth across a room through a voice-guided globe, public data, interactive projection, and a robot guide.
What it is
God’s Eye View is an open-source 3D globe by Bilawal Sidhu, combining flight, shipping, satellite, weather, and public camera data. We are exploring a room-scale adaptation for The Rectangle, where visitors could navigate the globe by voice while the surrounding room reacts.
What we built
The concept connects the open-source globe to our spatial architecture: a DASP node could publish navigation events, Spatial OS could route cues to lighting and projection, and Story Engine could interpret selected camera feeds. This is an integration design, not evidence of a finished installation.
How it is used
The proposed experience would let visitors move from satellite imagery to live public data, ask questions, and see the room change around the story. The physical integration remains a design goal.
Evidence
What it shows
What changed
An open-source globe, its public live feeds, and the room’s projection, lighting, sound, and robot host are designed to run as one experience in our lab.
Open-source base
The upstream project puts aircraft, ships, satellites, earthquakes, weather, and public cameras on a 3D globe in a browser, with a realtime voice agent to fly it.
Open protocol
A proposed DASP node could expose the globe to room-control systems; DASP already has published message schemas.
Video understanding
Story Engine’s video understanding, which indexes footage by shots, captions, entities, and events with time codes, is the same capability shown on the Escape.ai study.
Where to see it
Contact us to discuss the concept and available lab demonstrations.
Context
Conceptual room integration based on public feeds and open source. No finished installation or DAL implementation repository is presented.
Farwhen
Behind the experience
The systems this project uses, grouped by the part of Farwhen they belong to.
Worlds & Characters
Stories that grow with the audience.
Spatial Orchestration
The room becomes part of the experience.
Our technology
What it runs on
- Story Engine
Proposed analysis of selected public camera feeds using video understanding.
- DASP
Proposed protocol interface for navigation events and room-control commands.
- Spatial OS
Proposed coordination between the globe, narrative services, and devices.
- Venue devices
Potential device endpoints for the room-scale concept.
Built with
Links
Credit
Concept and integration design by Dream Awake Labs, based on the open-source God’s Eye View project by Bilawal Sidhu. No completed room installation is shown.
Get in touch
Tell us what you have in mind.
Describe it in a few sentences. You get a draft brief to review before anything is sent.