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GlitchWalker

A third-person roguelike in Unreal Engine 5, built as a thin layer of data and subclasses on GameplayFramework.

What it is

GlitchWalker is a third-person roguelike from AyaDog Games, our game label: runs through procedurally placed levels, items with their own identity, condition, and wear, and combat and progression built on the Gameplay Ability System.

What we built

The game itself and the parts of GameplayFramework it drove: per-item identity in the replicated inventory, the condition and wear system, the hotbar and inventory UI, and seeded procedural placement, each checked in play sessions including a three-player listen-server test.

How it is used

Combat, items, and procedural levels come from the plugin, so the game is mostly data assets and a few subclasses. Everything built for it stays general enough for the next game on the same foundation.

Farwhen

Behind the experience

The systems this project uses, grouped by the part of Farwhen they belong to.

Our technology

What it runs on

Built with

  • Unreal Engine 5
  • C++
  • Gameplay Ability System
  • Procedural generation

Credit

By AyaDog Games, the game label of Dream Awake Labs. No captures are shown.

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