# Collectors Edition

> A top-down collectible game made with Ludo Systems, where players explore, inspect, appraise, buy, and sell collectibles. Built on GameplayFramework.

- Tags: Games
- Areas: [Interactive & Physical Experiences](https://dreamawakelabs.com/experiences.md), [Multiplayer game development](https://dreamawakelabs.com/multiplayer.md)

## What it is

Collectors Edition is a top-down game about collecting: coins, cards, stamps, and records to find, inspect, appraise, and trade with vendors. The collectibles and their art come from Ludo Systems’ content plugin.

## What we built

The game layer on GameplayFramework: player and vendor attribute sets (credits, buying power, satisfaction) on the Gameplay Ability System, a collectible spawn manager that reads data tables and spawns server-authoritatively into the replicated inventory, vendor listings and dialog driven by data, save games, and a CommonUI interface on UMG ViewModels.

## How it is used

Collectibles are defined in data tables, so new items, vendors, and listings are content changes rather than code. The inventory, saving, and UI come from the shared plugin.

## Behind the experience

- [Interactive Experiences](https://dreamawakelabs.com/technology#platform-experiences): Games made for the places we play. Systems: [GameplayFramework](https://dreamawakelabs.com/technology#gameplay-framework)

## Our technology

- GameplayFramework: Inventory, attributes, spawning, saving, and UI come from the plugin.

## Built with

Unreal Engine 5, C++, Gameplay Ability System, CommonUI, ModelViewViewModel

## Links

- [GameplayFramework](https://dreamawakelabs.com/work/gameplay-framework) (Page)

## Credit

Engineering by Dream Awake Labs with Ludo Systems, whose collectibles content the game uses. No captures are shown.

[All projects](https://dreamawakelabs.com/work.md)
