# Dream Awake Labs > Dream Awake Labs is a creative technology studio in Santa Cruz, California. It designs and builds interactive experiences for screens, headsets, and physical spaces: immersive environments, interactive worlds and games, living stories and characters, and the intelligent systems that run them. It works in story and world intelligence, interactive and physical experiences, company intelligence and agentic systems, synthetic data for digital humans and physical AI, multiplayer game systems, agent-ready web applications, and digital twin simulation, with custom engineering under all of them. Its own systems (Story Engine, Spatial Venue, DASP, Agent Forge, Agent City, Atlas) are being connected within the modular architecture we currently call Farwhen; each case study lists the systems it uses. ## Home - [Dream Awake Labs](https://dreamawakelabs.com/index.md): Step into living stories, play in impossible places, and experience the extraordinary hiding at your favorite locations. ## What we do - [Story & World Intelligence](https://dreamawakelabs.com/story-intelligence.md): Video intelligence, story graphs, character intelligence, knowledge graphs, world context, interactive stories, and narrative-driven agents, built on Story Engine. - [Interactive & Physical Experiences](https://dreamawakelabs.com/experiences.md): XR games, immersive worlds, location-based entertainment, interactive characters, show control, and multiplayer venue infrastructure, tested with real hardware and real people. - [AI agents & business automation](https://dreamawakelabs.com/agents.md): Custom AI agents for inquiries, bookings, quotes, and follow-ups, with approval before actions such as sending a customer message or requesting payment. - [Synthetic data & digital humans](https://dreamawakelabs.com/synthetic-data.md): Digital human generation, motion retargeting, synchronized multi-camera rendering, ground-truth passes, and render-farm orchestration in Unreal Engine for teams training perception and reconstruction models. - [Multiplayer game development](https://dreamawakelabs.com/multiplayer.md): Server-authoritative session servers, replicated gameplay frameworks, engine client packages, procedural content, and operator tools for Unity, Unreal, and native engines. - [Agent-Ready Web Applications](https://dreamawakelabs.com/agent-ready-web.md): Server-rendered web applications whose real actions are published to browser agents as typed tools through WebMCP, with consequential actions flagged for approval. - [Digital Twin Simulation](https://dreamawakelabs.com/digital-twins.md): Computer graphics and physics simulation in Unreal and Unity: digital humans, venue and device simulation, scenario replay, and ground-truth rendering for training, testing, and planning. - [Custom engineering](https://dreamawakelabs.com/software.md): Web apps, integrations, real-time services, game-engine and XR systems, and rendering pipelines in TypeScript, Python, Rust, C++, Unity, and Unreal, delivered with tests and documentation. ## Projects - [Projects](https://dreamawakelabs.com/work.md): Experiences, worlds, stories, characters, and systems from Dream Awake Labs: what people experience, what we built, and the platform behind it. - [Story Intelligence for Escape.ai](https://dreamawakelabs.com/work/escape-ai-story-intelligence.md): Story Engine on Escape.ai’s film platform: video understanding, a typed story graph, search with time-coded citations, and character agents. - [Puttscape: Mixed-Reality Mini-Golf](https://dreamawakelabs.com/work/mixed-reality-mini-golf.md): Mixed-reality mini-golf on Meta Quest 3 and Android XR from one codebase, with holes generated from the scanned room and a venue client that connects the game to our Spatial Venue server. - [The Rectangle](https://dreamawakelabs.com/work/the-rectangle.md): A working creative space in Santa Cruz for DJ rehearsals, media production, and XR experiments, supported by an agent-ready booking website. - [Agent City](https://dreamawakelabs.com/work/agent-city.md): A live 3D city that shows a business owner what their AI agents are doing and holds every consequential step for a person to approve. - [God’s Eye View at The Rectangle](https://dreamawakelabs.com/work/gods-eye-view-rectangle.md): A concept for exploring the Earth across a room through a voice-guided globe, public data, interactive projection, and a robot guide. - [Spatial Venue](https://dreamawakelabs.com/work/venue-runtime.md): A Rust server that runs shared sessions for several headsets in the same room, with a live status page, a command-line control tool, and a DASP control socket for automation. - [Synthetic Data Pipelines for Digital Humans](https://dreamawakelabs.com/work/synthetic-digital-humans.md): A rendering pipeline in Unreal Engine that produces labeled, multi-view video of digital humans for training models that reconstruct people from several cameras. - [Agent Forge](https://dreamawakelabs.com/work/agent-forge.md): An open-source TypeScript library that lets a web app expose its real operations to AI agents as typed tools, each with a declared effect and a flag for consequential actions. - [WebMCP Replay Room](https://dreamawakelabs.com/work/webmcp-replay-room.md): A tennis replay workspace where a person and a browser agent review shots together through six reversible Agent Forge capabilities. - [GameplayFramework for Unreal Engine](https://dreamawakelabs.com/work/gameplay-framework.md): An open-source Unreal Engine plugin for building replicated, data-driven games on the Gameplay Ability System. GlitchWalker and Collectors Edition are built on it. - [GlitchWalker](https://dreamawakelabs.com/work/glitchwalker.md): A third-person roguelike in Unreal Engine 5, built as a thin layer of data and subclasses on GameplayFramework. - [Collectors Edition](https://dreamawakelabs.com/work/collectors-edition.md): A top-down collectible game made with Ludo Systems, where players explore, inspect, appraise, buy, and sell collectibles. Built on GameplayFramework. - [Firefly](https://dreamawakelabs.com/work/firefly.md): A collection of spatial neon arcade games for Apple Vision Pro and iOS, each running on one deterministic simulation core with a RealityKit presentation that leaks into the room. - [NumbersBnB](https://dreamawakelabs.com/work/numbersbnb.md): An iOS number-match puzzle with a cozy bed-and-breakfast renovation loop, built in SwiftUI and SpriteKit. ## Platform - [Platform](https://dreamawakelabs.com/technology.md): Explore Farwhen, the working name for our modular architecture connecting story intelligence, XR, spatial systems, and agent tooling. ## Company - [About](https://dreamawakelabs.com/about.md): Dream Awake Labs is a creative technology studio in Santa Cruz, California, building interactive experiences for screens, headsets, and physical spaces. Meet the founder and get in touch. ## Insights - [Insights](https://dreamawakelabs.com/insights.md): Notes from Dream Awake Labs on building AI agents, spatial systems, and interactive experiences. - [Unreal Engine ViewModel plugin guide](https://dreamawakelabs.com/insights/unreal-engine-viewmodel-plugin-guide.md): Event-driven UI in Unreal Engine with the UMG Viewmodel plugin: a C++ ViewModel for a spaceship HUD, FieldNotify setters, computed getters, and common pitfalls. - [Blueprint vs C++ in Unreal Engine, with Claude Code](https://dreamawakelabs.com/insights/unreal-engine-cpp-blueprints-claude-code.md): When to use Blueprints and when to use C++ in Unreal Engine, and how an AI assistant in Rider drafts the boilerplate between them. A comedic take, written in 2025. - [Building a memory system for AI-assisted development](https://dreamawakelabs.com/insights/claude-code-memory-system-video-intelligence.md): A rules file, a Graph-RAG knowledge index, and live project status in MongoDB: how we gave Claude Code project context on a 2025 video intelligence prototype. ## Work with us - [AI workshops for teams](https://dreamawakelabs.com/workshops.md): Hands-on AI workshops built around your team’s tasks and tools, with optional help turning what you learn into working software. - [Partner with us](https://dreamawakelabs.com/partners.md): Venues hosting pilots, studios and IP holders exploring interactive characters, hardware companies seeking integrated demonstrations, and research teams needing simulation or synthetic-data pipelines. - [Get in touch](https://dreamawakelabs.com/start.md): Describe your project, review a draft brief, and send it to Dream Awake Labs. - [Contact](https://dreamawakelabs.com/contact.md): Email hello@dreamawakelabs.com or send a short message to Dream Awake Labs. ## Public demos and code - [Agent City demo](https://agent-city-demo.vercel.app/?scenario=rectangle-business): Public demo, Agent City. - [God’s Eye View at The Rectangle repository](https://github.com/bilawalsidhu/gods-eye-view): Source code, God’s Eye View at The Rectangle. - [Agent Forge repository](https://github.com/DreamAwakeLabs/agent-forge): Source code, Agent Forge. - [WebMCP Replay Room demo](https://webmcp-replay-room-seven.vercel.app): Public demo, WebMCP Replay Room. - [WebMCP Replay Room repository](https://github.com/DreamAwakeLabs/webmcp-replay-room): Source code, WebMCP Replay Room. - [GameplayFramework for Unreal Engine repository](https://github.com/AyaDogGames/GameplayFramework): Source code, GameplayFramework for Unreal Engine. - [DASP repository](https://github.com/DreamAwakeLabs/spatial-protocol): Source code, DASP. - [Spatial Unreal repository](https://github.com/DreamAwakeLabs/spatial-unreal): Source code, Spatial Unreal. ## Optional - [Privacy](https://dreamawakelabs.com/privacy): What this site collects (inquiries, two attribution cookies, and cookieless analytics), how Dream Awake Labs uses it, and how to have it deleted. - [Agent capabilities](https://dreamawakelabs.com/agent-capabilities.json): Browser-agent tools (WebMCP) this site registers in supporting browsers. It describes them; it is not an MCP endpoint. - [Sitemap](https://dreamawakelabs.com/sitemap.xml)